Changes
/* Attraction Plot */
In response to some concerns about the intensity of the attraction, on May 19, 2006 Disney revealed that Mission: Space would now feature two versions of the ride- The Green and Orange Teams. The Green Team version of the attraction, allowed guests to ride Mission: Space without the centrifuges spinning, resulting in a much tamer ride. The Orange Team on the other hand, was the normal, spinning version of the attraction. Following the change, the original stand by line was used for the Orange Team, while the original FastPass line was used for the Green. Furthermore, when guests enter Mission: Space, they are now handed a card with their team choice on it, thus making sure that they do not ride the wrong version of the attraction.
===Queue===
While in the queue , guests have must choose what version of the ability attraction that they wish to split into two linesexperience. A cast member asks them if they would like to be on the Green Team (the milder version) or the Orange Team (the normal version). After choosing their version of the ride, guests get a colored card and enter the color coded "Ready Rooms". Here, guests watch a short instructional video from featuring CapCom, (played by Gary Sinise) and they are given their role for the mission. In total their there are four assignments that guests can get:
* The Commander
===The Flight to Mars===
Mission: Space begins with a launch countdown, which includes various tension -building , special effects. Just before the countdown ends, the seats tilt back into launch position. As the space shuttle takes off, guests will feel like they are quickly picking up speed. The , and because the attraction gives off a G force of 2.5g, making guests feel 2.5 times 5x heavier then than they actually are(This sensation only happens on the Orange Team version of the attraction). After escaping the Earth's gravitational pull, and making their way through into space, guests will feel weightless. As the space ship travels toward Mars, each guest must execute their duty. To do this , each crew member must press the button in front of them when Mission Control tells them to do so. If a guest fails to accomplish their task, the auto-pilot will take over and do it. Although their there are many buttons and switches in front of each guests, they are their there only to add realism , and do not do anything.
[[Image:Missionspaceride.jpg|thumb|The ride controls that guests can use inside Mission: Space.]]
The trip to Mars includes a slingshot around the moon, a simulated hypersleep hyper-sleep (to make the time it takes would take to get to Mars seem more realistic) and a landing on Mars itself. Along the way, the ship may experience various difficulties, depending on how well guests execute their responsibilities. After landing on Mars , guests disembark. After exiting and exit the attraction, guests are invited to explore the Advanced Training Lab postshow. The Green Team version of the attraction is essentially the same, ; however the gravity effects are not used.
===Advanced Training Lab===
In the Advanced Training Lab their there are four different exhibits that guests can visit. They include:
* The Space Base- A playground for young guests with a space theme.
* Expedition: Mars- A video game, in which guests take control of an asturnaut astronaut, who has four minutes to find four other astronauts on Mars.
* Postcards from Space- In this exhibit, guests can send a short video of themselves with various space themed backgrounds.