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Toy Story Mania!

7 bytes added, 20:44, 14 April 2016
/* Attraction History */
After the project was green lit, Imagineers went to the Los Angeles County Fair to play midway games and see how they worked <ref> http://land.allears.net/blogs/lauragilbreath/2009/09/d23_expo_making_of_toy_story_m.html </ref> <ref name= "studios"/>. Their next task was coming up for a ride system to use in the attraction. Although initial plans called for a system similar to Buzz Lightyear's Astro Blasters, which had all the guests moving in one direction, at the same speed (similar to [[Buzz Lightyear's Space Ranger Spin]] in Walt Disney World<ref name="studios"/>), Imagineers quickly realized that this ride system would not meet capacity demands. In order to solve this issue, Imagineers created a completely new ride system that allowed guests to rotate 360 degrees while utilizing different interactive screens<ref name="studios"/>.
Due to the popularity of the attraction within Imagineering, Disney eventually decided to also bring the attraction to the (then) [[Disney-MGM Studios]]<ref name="studios"/>. Fortunately for Imagineers, the attraction fit almost perfectly into one of the abandoned sound stages in Pixar Place (the sound stages were formally used as part of the walking tour on the [[Backlot Tour]])<ref name="studios"/>. In order to have the new attraction blend in with the rest of Disney's Hollywood Studios, John Lasseter suggested having the facade of the attraction be based on the Pixar Studios<ref name="studios"/>. During the development of the attraction, Imagineers frequently tested the attraction themselves. According to Imagineer SueBryan:
(({{Quotation|Play testing is a huge part of our interactive design process. We started within 6 weeks of having the project turned on we had a prototype, and we started bringing people in to try to find out what was going to work best in terms of translating these games to a different medium. We brought people in every 6-8 weeks. We were always testing the versions of the software. We spent a lot of time with people. We asked them a lot of questions, and we really try to find out the things that we don’t realize are going wrong. Because when you design an interactive for a really broad audience like this it’s impossible to predict how that many different kinds of people are going to use something <ref>www.disunplugged.com/2009/12/04/interview-with-toy-story-manias-award-winning-creative-team/#sthash.LBA9KtOA.dpuf</ref>}}
The attraction finally opened as Toy Story Midway Mania! on May 31, 2008<ref name="studios"/>. Since Toy Story Midway Mania opened, the attraction has seen a relatively few number of changes. In conjunction with the release of Toy Story 3, in May 2010, Toy Story Mania was updated. At this time, Rex and "Trixie's Dino Darts" replaced "Bo Peeop's Baaa-loon Pop"<ref name= "wdw"/>.. Furthermore, the character Buttercup was added to the "Hamm & Eggs" game<ref name= "wdw"/>. Finally, Trixie, Buttercup, Dolly, and Mr. Pricklepants were added to the prize scene, Lotso was added to the practise round, and the game scores at the end now showed guests new categories including: 'Best In Vehicle', 'Best This Hour' <ref name= "wdw"> http://www.wdwmagic.com/attractions/toy-story-mania/news/24may2010-'rex-and-trixie%E2%80%99s-dino-darts'-now-playing-at-toy-story-mania---a-rundown-of-the-changes.htm </ref>. In March 2015, Disney announced that Toy Story Midway Mania would be receiving a third track in 2016 <ref>http://www.wdwmagic.com/attractions/toy-story-mania/news/05mar2015-disney-has-announced-that-a-third-track-is-coming-to-toy-story-mania-at-disney's-hollywood-studios.htm</ref>.