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Toy Story Mania!

13 bytes added, 20:45, 14 April 2016
/* Attraction History */
In order to make the attraction more interactive however, the Imagineers took inspiration from a DisneyQuest attraction called Pirates of the Caribbean: Battle for Buccaneer Gold <ref name="studios"/> . On the Pirates attraction, guests shot toy cannons at an interactive screen, which then incorporated them into a ship battle. Raffety and Coltrin both thought that the shooting device used on the Pirates of the Caribbean: Battle for Buccaneer Gold would be a good addition for their new attraction <ref name="studios"/> . After being inspired by the Midway games located on Paradise Pier in Disney's California Adventure, Coltrin and Rafferty came up with an attraction that would be "traditional midway games that you can ride through, hosted by Toy Story characters" <ref name="studios"/>. After developing the attraction in August and September 2005, Bob Iger green lit the attraction for construction <ref name="studios"/> . Imagineers also showed the head of Pixar, John Lasseter the idea, which he loved"studios"/>. When discussing the choice of the Toy Story characters Imagineer Ken Raffety said:
{{Quotation|"(They asked) which characters would be a really fun troupe of players to host these games?” We immediately went to the Toy Story characters, and then it all kind of fell together about creating this spring action shooter, and being able to follow the trajectory of the balls and the darts that you toss out"<ref>www.disunplugged.com/2009/12/04/interview-with-toy-story-manias-award-winning-creative-team/#sthash.LBA9KtOA.dpuf</ref>}}
After the project was green lit, Imagineers went to the Los Angeles County Fair to play midway games and see how they worked <ref> http://land.allears.net/blogs/lauragilbreath/2009/09/d23_expo_making_of_toy_story_m.html </ref> <ref name= "studios"/>. Their next task was coming up for a ride system to use in the attraction. Although initial plans called for a system similar to Buzz Lightyear's Astro Blasters, which had all the guests moving in one direction, at the same speed (similar to [[Buzz Lightyear's Space Ranger Spin]] in Walt Disney World<ref name="studios"/>), Imagineers quickly realized that this ride system would not meet capacity demands. In order to solve this issue, Imagineers created a completely new ride system that allowed guests to rotate 360 degrees while utilizing different interactive screens<ref name="studios"/>.