Buzz Lightyear's Space Ranger Spin

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Buzz Lightyear's Space Ranger Spin
Buzz Lightyear near the loading area in Buzz Lightyear's Space Ranger Spin. Photo Disney
Magic Kingdom
Land Tomorrowland
Attraction type Dark Ride/Shooting Gallery
Opening date November 3, 1998
Vehicle names XP-37 Space Cruiser
Vehicle capacity 2-3
Ride duration 4:23 minutes
Disney Genie + Yes

Buzz Lightyear's Space Ranger Spin is an attraction located in Tomorrowland.

Attraction History

Buzz Lightyear's Space Ranger Spin opened on November 3, 1998. The attraction replaced Take Flight, which was the final incarnation of a series of aviation themed attractions that had been located in Tomorrowland since 1972 (the other attractions being: If You Had Wings, If You Could Fly, Delta Dreamflight, and Dreamflight) [1]. When creating Buzz Lightyear's Space Ranger Spin, Imagineers reused the old Take Flight track and ride system [2]. Based on the adventures of Buzz Lightyear (from Disney's Toy Story and more directly the TV show Buzz Lightyear of Star Command), the attraction is part shooting gallery and part dark ride. Since its opening in 1998, Buzz Lightyear’s Space Ranger Spin has not seen any major changes.

Attraction Plot


The plot of Buzz Lightyear's Space Ranger Spin begins in the queue. Here, guests realize they have been shrunk down to the size of a toy, and that they have recruited by "Star Command" to help fight the Evil Emperor Zurg. In order to increase the feeling that they have been shrunk, guests are surrounded by details such as a giant Phillips screw-driver head and a wall-sized toy instruction sheet.

At the end of the queue, an Audio Animatronic Buzz Lightyear and a "giant" View-Master give riders their mission. It appears that the Evil Emperor Zurg has been stealing the "crystallic fusion cells" (batteries) that were used to power the Little Green Men's vehicles. Zurg is using the batteries to fuel his secret weapon which he will use to conquer the universe, and it is up to the Star Command raw recruits to stop him. Buzz tells guests that in order to defeat Zurg they must use their space lasers to shoot the targets marked with Zurg's insignia, a capital "Z".

Fighting Zurg

 Buzz Lightyear Space Ranger Spin on ride
Guests riding Buzz Lightyear's Space Ranger Spin

After getting their instructions, guests board their XP-37 Space Cruisers (the ride vehicles) and head off to find Zurg. Each vehicle has two space lasers but can fit three people. All the vehicles run as part of an Omnimover system. There are dozens to potentially hundreds of targets in each room. Shooting the targets give guests points, with the objective of the attraction being to get as many points as possible. There are four different shapes of targets, round (100 points), square (1,000 points), diamond (5,000 points) and triangle (10,000 points).

The first scene in Buzz Lightyear’s Space Ranger Spin is the "Robot Attack" scene, where riders witness dozens of Zurg's robots stealing batteries. In this room many targets are located on Zurg's robots. For instance, if riders shoot the large orange robot on the left arm, they will get 100,000 points.

After witnessing the attack, the Space Cruisers travel to Planet Z, the home of Zurg. Here aliens of various shapes (including large snake-like aliens) move around. In the sky, robots can be seen bringing batteries to Zurg's ship, and in the background volcanoes erupt. As the ships move on, the scene switches to the Robot Factory and finally to Zurg’s ship. Here, Zurg is creating his robots and bringing in the batteries to create his secret weapon. After shooting the targets in the factory, the Little Green Men lead guests out an escape hatch and into hyperspace. The hyperspace room differs from every other scene in the attraction. Here, Guests are engulfed by video screens which depict Zurg and the Space Rangers battling in space. The room is notable for having only one target.

After emerging from hyperspace, the Rangers finally face off against the Zurg himself. In the final scene it is shown that Zurg has been defeated, and the Little Green Men have gotten their batteries back. Buzz Lightyear then congratulates guests on a great mission. In this room, guest's photos are also taken, which are available for purchase in the attraction’s gift shop.

 Buzz Lightyear Space Ranger Spin robot
A robot on Buzz Lightyear's Space Ranger Spin. Photo Disney

Before unloading, guests can see what level their score falls in. The levels are:

  • Level 1 Star Cadet (0 – 1,000)
  • Level 2 Space Ace (1,001 – 10,000)
  • Level 3 Planetary Pilot (10,001 – 100,000)
  • Level 4 Space Scout (100,001 – 300,000)
  • Level 5 Ranger 1st Class (300,001 – 600,000)
  • Level 6 Cosmic Commando (600,001 – 999,999)
  • Level 7 Galactic Hero (1,000,000 +)

Although level 7 is listed as a possible level, it is impossible for guests to see a score higher than 999,999.

Fun Facts and Trivia

  • The mural in Buzz Lightyear's Space Ranger Spin's queue was painted by Imagineer Chuck Ballew [3].
  • Chuck Ballew named a planet in the mural after himself called "Chokball" [3]
  • The three chickens found in the Planet Z scene on Buzz Lightyear's Space Ranger Spin were originally found in Dreamflight [3].
  • Dreamflight's speed tunnel is reused in Buzz Lightyear's Space Ranger Spin [3].
  • The batteries found throughout Buzz Lightyear's Space Ranger Spin say "Made in Glendale" on them. This is a reference to Imagineering's headquarters in Glendale, California [3].


  3. 3.0 3.1 3.2 3.3 3.4 Yee, Keven. Walt Disney World Hidden History Second Edition. N.p.: n.p., 2014. Print.